Gauntlet
Scenarios

Pre-Game, Deployment, & Setup

Pre-Game

Step 1: Before any dice are rolled, players adjust and define terrain on the board, then all players choose Warlord Traits, Psychic Powers, spend pre-deployment command points,  and any additional Relics they will use. These should be written or notated clearly for reference in game.

Step 2: Players reveal the items from step 1 to each other simultaneously.

Deployment Map & Objectives

Step 1: Teams roll off for deployment.

Step 2: The team who rolled higher randomly determines the deployment type from the maps on pg. 216-217 of the 40k Main Rulebook, and then chooses their deployment zone.

Step 3: Players then place objectives following scenario guidelines as listed on each mission. Instructions for placing objectives are as follows:

  • All objectives are considered to be on the ground floor, and may not be placed inside of enclosed buildings. Move terrain if necessary to accommodate this requirement.
  • Distances are measured to and from models to the closest point of the objective marker when determining which models are in range to control an objective.
  • Some scenarios call for an objective to be held by both players on a team. Both players are considered to be holding an objective if the enemy is not contesting or controlling it and if both players on a team have at least one of their models within 3" of the objective. All other objective scoring rules apply (for example, a unit may only hold one objective at a time).

Step 4: The team that lost the roll-off in step 1 deploys their first units. When a team deploys, both players deploy a unit each. Then, their opponents each deploy a unit and so forth. When a player runs out of units to deploy, their team-mate continues to take turns deploying along with their opponents.

Determining First Turn

Step 1: All four players roll off to go first. The player that finished deploying first gets a +2 modifier to the roll to go first. The player that finished deploying second gets a +1 modifier on the roll to go first. Both players of each team combine the results of their dice rolls.

Step 2: The team that wins the roll-off may choose which team will go first or second.

Step 3: The team that goes second may choose to roll to seize the initiative.

Game Length, Tabling & Concession Scoring

Each game lasts 6 Battle Rounds. At the game’s conclusion, the team with the highest total score is the winner. If one team chooses to concede before the game has come to a natural conclusion, they automatically score 0 points and their opponents are marked as the victor.

If a team is wiped out, they retain any points they had, but the opposing team continues playing the game until the end of turn 6.

 

Scenario 1 - Shifting Priorities

Although your two armies start off the battle on the same page, your goals soon change to more selfish pursuits.

Objectives:

When the time comes to place objectives, six are placed on the battlefield, numbered 1-6. The first Objective is placed in the team's own deployment zone. The second is placed in the team's opponents' deployment zone. The third is placed within 18" of the center of the battlefield and not within 6" of either deployment zone.

Scoring: 

On turns 1 and 2, teams score 1 Victory Point per objective controlled at the end of their turn.

At the start of turn 3, before doing anything else, each player rolls a dice. This dice may not be re-rolled. From that turn forward, that player's models may only assist in scoring the objective corresponding to the number they rolled. They may, however, deny another player scoring other objectives. 

In addition, players score 1 Victory Point for each Warlord slain, and 1 Victory Point for each player with a unit in Linebreaker position at the end of the game.

 

Scenario 2 - Scores to Settle

Both armies are keen to bring their wrath upon the enemy for past transgressions. 

Objectives:

There are no Objectives in this scenario.

Scoring:

Before the game begins, when they would normally pick warlord traits, each player secretly makes note of a single enemy unit to be Marked for Death. This is secret even to each other. All players reveal the unit they Marked when they would normally reveal their warlord traits.

Players score 1 Victory Point for each enemy unit destroyed at the end of the game. Enemy units 11 Power Level or greater are, instead, worth 2 Victory Points. Enemy units 17 Power Level or greater are worth 3 Victory Points. Enemy units 23 Power Level or greater are worth 4 Victory Points.

Units that were Marked for Death are worth double the victory points, but ignore each point of damage taken on a 6+. Units that were Marked for Death by both players are worth triple the victory points, but ignore each point of damage taken on a 5+. These damage-ignoring abilities may be used even if the unit already has an ability which ignores damage.

In addition, players score 1 Victory Point for each Warlord slain, and 1 Victory Point for each player with a unit in Linebreaker position at the end of the game.

 

Scenario 3 - Fate of the Gods

Having completed their missions, the armies will soon part ways, but first they must secure dust-off zones to get off-world alive. 

Objectives:

At the start of turn 2, before doing anything else, place an objective in the center of the battlefield.

At the start of turn 3, before doing anything else, teams roll off. The team that won the roll-off places an objective within 18" of the first objective and observing all other objective placement rules., then the other team does the same.

At the start of turn 4, before doing anything else, players roll off to place two more objectives which must be more than 12" from any battlefield edge and follow all other objective-placement rules. Call a T.O. if you have trouble placing the last objective.

In any case, the roll-offs to place objectives may not be re-rolled.

Scoring:

Objectives are worth 1 Victory Point each at the end of the game. Both players on a team score this Objective and tally their totals. For example, if one player on a team is scoring 4 objectives and the other player on that team is also scoring 4 objectives, the team would score 8 Victory Points. In addition, a team scores an additional Victory Point for each objective held by both players on their team.

In addition, players score 1 Victory Point for each Warlord slain, and 1 Victory Point for each player with a unit in Linebreaker position at the end of the game.